Matthew Panzarino, writing for TechCrunch:
Apple Arcade seems purpose-built to make room in the market for
beautiful, sad, weird, moving, slow, clever and heartfelt. All
things that the action, shooter and MOBA-driven major market of
games has done nothing to foster over the last decade.
I had a chance to play a bunch of the titles coming to Apple
Arcade, which launched today in a surprise move for some early
testers of iOS 13. Nearly every game I played was fun, all were
gorgeous and some were really, really great.
★ Let’s Go Further and Hope for Every Last Drop of Joy to Be Drained From the World
Jason Snell: ‘The U1 Chip in the iPhone 11 Is the Beginning of an Ultra Wideband Revolution’
University of Tennessee Offers Scholarship to Young Kid Bullied Over Homemade T-Shirt
Might the iPhones 11 Contain Hardware for Two-Way Inductive Charging?
Disney CEO Bob Iger Resigns From Apple Board
★ About That Washington Post Story on Apple Copying Features From Top Apps in the App Store
House Judiciary Committee Investigating Apple Regarding ‘Competition in Digital Markets’ (PDF)
Ring Fit Adventure for Nintendo Switch
What It’s Like to Demo a Game Live on Stage at an Apple Event
★ ‘It’s Over. It’s Over for Apple.’
★ Malice or Incompetence: On the Rankings of Apple’s Own Apps in App Store Results
Apple Arcade: 100 Games in 100 Seconds
Google-Owned Crashlytics Is Using Custom Fonts to Track Users
★ Brief Thoughts and Observations on Yesterday’s Apple Event, Roughly, if Not in Fact Exactly, in the Order in Which They Were Announced
MG Siegler: ‘But Will They Go to 12?’